Location: Hybrid/Remote
Discipline: UX / Product Design
Experience: 3+ years
Compensation: $113,300–$171,700
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Location:
Hybrid and remote work options available across most North American locations.
Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Toronto, ON, Canada • Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Los Angeles, CA, USA
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Procedural Workflows.
Responsibilities:
Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.
Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
