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Career coaching and recruiting for design professionals | Est. 2018

Out of Architecture

A career resource network, coaching service, and recruiting firm for architects, engineers, and allied design professionals — exploring what's possible in, out, and adjacent to the profession since 2018.

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teamLFG

teamLFG

Environment Art Lead

RemotePosted 2 months ago

Environment Art Lead - teamLFG (Remote)

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how environment art enhances gameplay clarity, supporting players in making split-second decisions, and how world design can ignite both fandom and strategic depth? Join us at teamLFG!

As the Environment Art Lead at teamLFG, you will guide and help create art with the team from preproduction to production on our innovative new IP!

Your leadership will shape memorable worlds that uphold gameplay fairness and clarity. You’ll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the environment art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Logo - teamLFG

To view this job and apply, click here.


Responsibilities:

• Lead environment art and coordinate work with a multidisciplinary team accountable for worldbuilding, including but not limited to narrative and design

• Mentor and inspire a talented team of artists through all phases of production

• Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

 • Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar

• Inspire and motivate the team with craft and process advisement

• Embrace “we” culture in addition to being an outstanding collaborator and communicator

• Develop internal and external style guides and workflows, and manage teams through creation of game assets

• Be accountable to the art director visual goals and directions

Required Skills

• Deep understanding of the environment art decisions that matter to competitive players in action or fighting games

• Proven experience in early AAA game development leadership role(s)

• Experience in leading art teams that include but not limited to environment art, palette art, skybox art, and lighting.

• Demonstrated skills and deep understanding of stylized art and style adaptability

• Expert knowledge in Maya, Blender or Max, Substance

• Expert knowledge in Unreal Engine

• Strong organizational, analytical and problem-solving capability with high attention to detail

• Strategic and critical thinking skills with a proactive, investigative mindset

Nice to have Skills

• Platformer genre development experience

• Experience working on a game with a high angle isometric camera perspective

• Experience leading multiple teams on a live game (“game as a service”)

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$183,000 - $274,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Out of Architecture

A career resource network, coaching service, and recruiting firm for architects, engineers, and allied design professionals — exploring what's possible in, out, and adjacent to the profession since 2018.

Community

The CollectiveJob Board

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© 2026 Out of Architecture. All rights reserved.

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