Out of Architecture

Site navigation links

Job BoardHire from OOACareer CoachingAboutBook a call
Job BoardHire from OOACareer CoachingAboutBook a call
Out of Architecture logo

A career resource network, coaching service, and recruiting firm for architects, engineers, and allied design professionals — exploring what's possible in, out, and adjacent to the profession since 2018.

Community

The CollectiveJob BoardJoin our Talent Pool

Services

Hire Great TalentBook a ConsultationBook an Intro CallEarly Career Intro Call

Company

About OOAPressAudiobookContactThe BookPrivacy Policy

© 2026 Out of Architecture. All rights reserved.

Privacy Policy

Career coaching and recruiting for AEC professionals | Est. 2018

Out of Architecture logo

A career resource network, coaching service, and recruiting firm for architects, engineers, and allied design professionals — exploring what's possible in, out, and adjacent to the profession since 2018.

Community

The CollectiveJob BoardJoin our Talent Pool

Services

Hire Great TalentBook a ConsultationBook an Intro CallEarly Career Intro Call

Company

About OOAPressAudiobookContactThe BookPrivacy Policy

© 2026 Out of Architecture. All rights reserved.

Privacy Policy
Higharc logo

Higharc

3D Artist

RemotePosted Aug 27, 2024

Location: Remote

Discipline: UX / Product Design

Experience: 3+ years

Compensation: TBD

About the job

We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline.

We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco.

*Candidates must submit an online portfolio, and may require an art test*

Responsibilities

  • Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading

  • Creating and revising models, textures and materials for interactive environments

  • Ensure that assets meet the performance and memory requirements

  • Contribute to improvement of environment art pipelines and asset quality

Skill Requirements:

  • 3+ years professional experience creating high quality, game ready environment assets

  • Have shipped at least 1 major project using the Unreal Editor/Engine

  • Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation.

  • Able to work independently to a high level of quality solving visual and technical challenges

  • Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration

Apply for this roleBack to all jobs

More jobs

Peloton Interactive logo

Peloton Interactive

Sr. User Researcher at Peloton Interactive

$173K–$213K/yrFull-timeNew York, NY10 days ago
egg logo

egg

3D Environmental Designer

VolunteerLondon, UK10 days ago
Walt Disney Imagineering logo

Walt Disney Imagineering

Interior Designer, Project Hire

Lake Buena Vista, FL23 months ago
District of Columbia Public Schools logo

District of Columbia Public Schools

Coordinator, Facilities Planning and Design

Washington, DC23 months ago

Find your next move.

Get curated roles, career notes, and practical perspective for moving in, out, or around architecture.

Occasional dispatches for designers exploring what comes next. No hard sell.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Out of Architecture logo

A career resource network, coaching service, and recruiting firm for architects, engineers, and allied design professionals — exploring what's possible in, out, and adjacent to the profession since 2018.

Community

The CollectiveJob BoardJoin our Talent Pool

Services

Hire Great TalentBook a ConsultationBook an Intro CallEarly Career Intro Call

Company

About OOAPressAudiobookContactThe BookPrivacy Policy

© 2026 Out of Architecture. All rights reserved.

Privacy Policy

Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images

  • Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs)

  • Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer)

  • A passion for interior and architectural design

  • Higharc has been remote-first since our founding in 2018. We offer flexible hours so that you do your best work without missing out on life. Higharc offers competitive salaries with significant equity in a fast-growing, well-funded company. Personal healthiness is an important value for us - we provide comprehensive medical, dental, and vision coverage with unlimited PTO, and meaningful maternity/paternity leave. You'll also have access to other big-company benefits like short and long-term disability plans and a 401k. Haven't worked remotely before? We provide a stipend to help you create the ideal home-office.

    Learnmoreabout our product and hear from our employees on ourYouTube page.

    To view this job and apply, click here.

    Dwellito logo

    Dwellito

    Project Coordinator

    Remote23 months ago
    FUJIFILM Healthcare Americas Corporation logo

    FUJIFILM Healthcare Americas Corporation

    Architect, Site Planning Specialist II

    Remote23 months ago