EA Games - Sr. Concept Artist (Contract)

EA Games has been monumental in the game design industry. For gamers, it needs no introduction to designers as one of the coolest game companies out there. 

The Los Angeles, California office is looking for a Sr. Concept Artist with 3D modeling, design, and conceptual abilities to help visualize their future game environments. If you loved creating atmospheric imagery, seducing your critics and clients with your 3D environments and representation skills, EA Games could be a great match!

 

Here's what EA Games says about the role:

We are DICE Los Angeles

Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a flat creative hierarchy where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.

We want this to be the studio where you do the best work of your career.

We are seeking an Senior Concept Artist who is eager to push visual quality to the next level.

Responsibilities:

As a Senior Concept Artist you will be working closely with the Art Director and other creative leads to help establish and enhance the visual direction of the game.

Work task examples

  • Create visual target images together with the Art Director to convey or establish visual direction

  • Create awe inspiring imagery that defines the mood and tone of all games in development at the studio

  • Guide the artistic development of all concept artists within the studio

  • Create readable designs for environments, characters, props, weapons and vehicles that can be translated into 3D assets

  • Paint overs of existing level geometry

  • Matte paintings and plates for backdrops in levels and cut scenes

  • Help craft style guides and creative briefs for external developers

Skills We Look For:

  • Deep understanding of lighting, composition and mood

  • Strong sense of industrial design, anatomy and shape language

  • Ability to create stunning imagery that translates well into game play

  • Effective collaboration skills

  • Able to turn high-level feedback into positive results

  • Highly proficient with Photoshop or similar image editing software

  • Basic 3D software knowledge

Next Steps

As part of the application process we might ask you to perform a practical work test. Apply online with a combined resume and portfolio.

Erin Pellegrino
Erin Pellegrino is currently a Masters of Architecture II Candidate at the Harvard Graduate School of Design. Described by her professors as a “maker and a thinker with a strong emotive dimension to her work”, Erin Pellegrino is interested in the human qualities of architecture. Previously, she graduated from Cornell University’s Bachelor of Architecture in 2014 where her design excellence was recognized with the Charles Goodwin Sands Memorial Medal for her thesis on architecture and perfume. In spring 2013, she was nominated to represent Cornell University’s Bachelor of Architecture program for the AIANYS student work competition. She has also been awarded both the Seipp Prize and York Prize. Erin has worked for a range of firms and institutions, as a designer at FXFOWLE, a Studio Coach at NuVu Studio in Cambridge, as a Teaching Associate at Cornell University, and as a shop assistant at both the Cornell University and Harvard University fabrication shops. Recently she was awared the Paul M. Heffernan Travel Fellowship, to travel and realize a mountaineering shelter in the Julian Alps. She was also awarded first prize in Redesigning Detroit, a competition for the redesign of a vacant city block in Detroit, Michigan. This was a result of a collaboration with Davide Marchetti, a Roman architect and visiting critic at Cornell University’s Cornell in Rome program. In the summer of 2011, Erin traveled to South Africa as a part of a Design + Build team to construct an early education crèche in Johannesburg. Other projects include a collaboration with Jake Rudin on a renovation of a Richard Meier home in Ithaca, NY, which was awarded a Historic Ithaca Preservation Award as well as construction of a Ceremonial Japanese Tea House in Danby, NY.
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